BZFlag 1.10.4 "not a smurf" ------------------------------- Allow user to define quickMessages via the menu system Defaults vars are written to config but commented out Added -show and -hide options to bzadmin for messages Added support for more message types to bzadmin Added menu with BZDB editor and playerlist to bzadmin curses UI can freeze tod in client, if allowed, via -time hh:mm:ss Allow variable number of team flags per team with +f bzfs option Added private and team chat sounds Specify a world file on the Start Server menu gui Server sends warning to privmsg sender to an invalid target bots now fully handle collision check -filterCallsigns filters email too now allow multiple team flags per team thru -c 5 -maxidle handles idle / paused players the same Added optional building density to generated maps Add pause time to /idlestats Notify players when reassigned to a different team on join Now can have multiple bases per team Use cyan for observer messages in old console color mode Config file based auto-identify List Server checks ip of requesting server AutoPilot does not base path on stealth echo anymore Alt-Tab & resolution changes does not mess up the screen No shooting allowed if OO flag is lost in a building Killed player stop drifting & clean dirty tank pieces Rabbit score changed and values displayed on HUD Sound samples are resampled since bzflag doesn't Unclean client disconnects are recognized earlier Async communication between bzfs and list server Added bzfs -rabbit option selection algorithm Added the REQUIREIDENTIFY permission Added bzfs option to deny clients that do not identify Color carried team flags according to their team Start of better spawn positions based on tanks PNG image writing for screenshots Renamed and reorganized texture resources BZDB alternate image dir added Improved transparent proxy support Ground Texture Repeat added to BZDB, default increased to 0.1 Added ability to have and use per-team colored textures Added support for colored and zoned ground textures Hunter tanks try to use "hunter" texture if found Hunter tanks are colored orange color if not using a texture Menu uses it's own image for the arrow, menu_arrow.png Rename team based datafiles to have the team in the name Map objects search for colored textures and use them if found Bases search for colored team textures and use them if found Added object-specified texture support for tanks & maps Menu Arrow supports animations Base wall and top textures Hunter name used for kill, lock, and info messages Increase resolution of textures to look better Add experimental quality setting for enhanced effects Tunf off tank LOD, and ground grid for experimental quality Add sides to the body of the hightank model Improve flag texture for high and experimental quality levels Increase moon segments for exp. textures Replace flag texture with one from pyBZFlag Added ability to set flagpole width for exp. quality level Don't do teleporter fog when roaming as an observer Pull many world textures from pyBZFlag