Release Name: 1.10.4 (not a smurf)

FileVersionRelease DateDownload
bzedit source 1.6.2 January 20, 2004 bzeditWin321.6.2_source.zip (263k)
bzedit win32 1.6.2 January 19, 2004 BZEdit_1.6.2_Installer.exe (252k)
bzflag i386 rpm gcc3 (rh 8+) 1.10.4 January 27, 2004 bzflag-1.10.4.20040127-0.i386.rpm (3.5M)
bzflag Mac OS X 1.10.4 January 25, 2004 BZFlag_1.10.4.dmg (7.5M)
bzflag slackware x86 1.10.4 January 25, 2004 bzflag-1.10.4-i486-1.tgz (3.6M)
bzflag source 1.10.4 January 24, 2004 bzflag-1.10.4.20040125.tar.bz2 (3.6M)
bzflag win32 1.10.4 January 24, 2004 alternate_data-1.10.4-0.zip (5.3M)
bzflag-1.10.4-0-high_res.W32.exe (8.6M)
bzflag-1.10.4-0.W32.exe (3.6M)

Notes:

Slackware - The Slackware distribution is built for Slackware 9+ i486 or better using the gcc3 ABI.

Windows - There are now 2 installers, a normal and a high res. The high res installer includes better textures, but is a lot larger. the alternate_data file is just the high res textures for those that just need them.

Changes:

BZFlag 1.10.4 "not a smurf"
-------------------------------

Allow user to define quickMessages via the menu system
Defaults vars are written to config but commented out
Added -show and -hide options to bzadmin for messages
Added support for more message types to bzadmin
Added menu with BZDB editor and playerlist to bzadmin curses UI
can freeze tod in client, if allowed, via -time hh:mm:ss
Allow variable number of team flags per team with +f bzfs option
Added private and team chat sounds
Specify a world file on the Start Server menu gui
Server sends warning to privmsg sender to an invalid target
bots now fully handle collision check
-filterCallsigns filters email too now
allow multiple team flags per team thru -c 5
-maxidle handles idle / paused players the same
Added optional building density to generated maps
Add pause time to /idlestats
Notify players when reassigned to a different team on join
Now can have multiple bases per team
Use cyan for observer messages in old console color mode
Config file based auto-identify
List Server checks ip of requesting server
AutoPilot does not base path on stealth echo anymore
Alt-Tab & resolution changes does not mess up the screen
No shooting allowed if OO flag is lost in a building
Killed player stop drifting & clean dirty tank pieces
Rabbit score changed and values displayed on HUD
Sound samples are resampled since bzflag doesn't
Unclean client disconnects are recognized earlier
Async communication between bzfs and list server
Added bzfs -rabbit option selection algorithm 
Added the REQUIREIDENTIFY permission
Added bzfs option to deny clients that do not identify
Color carried team flags according to their team
Start of better spawn positions based on tanks
PNG image writing for screenshots
Renamed and reorganized texture resources
BZDB alternate image dir added
Improved transparent proxy support
Ground Texture Repeat added to BZDB, default increased to 0.1
Added ability to have and use per-team colored textures
Added support for colored and zoned ground textures
Hunter tanks try to use "hunter" texture if found
Hunter tanks are colored orange color if not using a texture
Menu uses it's own image for the arrow, menu_arrow.png
Rename team based datafiles to have the team in the name
Map objects search for colored textures and use them if found
Bases search for colored team textures and use them if found
Added object-specified texture support for tanks & maps
Menu Arrow supports animations
Base wall and top textures
Hunter name used for kill, lock, and info messages
Increase resolution of textures to look better
Add experimental quality setting for enhanced effects
Tunf off tank LOD, and ground grid for experimental quality
Add sides to the body of the hightank model
Improve flag texture for high and experimental quality levels
Increase moon segments for exp. textures
Replace flag texture with one from pyBZFlag
Added ability to set flagpole width for exp. quality level
Don't do teleporter fog when roaming as an observer
Pull many world textures from pyBZFlag

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